Evento
Flesh and Blood

H&V Classic Constructed

Flesh and Blood · Classic Constructed

segunda-feira, 7 de setembro
19:30 - 23:30
0 /

<p>$5 Table Fee, waived with purchase of $5 or more in store</p> <p>One (1) Gem Pack will be given to each player who participates. Additional prizing may be added the day of the event.</p> <p>&nbsp;</p> <p>Get ready for the ultimate test of skill, strategy, and cunning with Classic Constructed, the quintessential Flesh and Blood experience. In this format, players select a hero and construct an 80-card deck filled with lethal weapons, game-changing equipment, and signature moves that will leave their opponents reeling. With intense 1v1 combat and high stakes on the line, Classic Constructed offers a thrilling gameplay experience that will put even the most seasoned players to the test.</p> <p><i>The following only covers the basics and recommendations for Classic Constructed. Please refer to the</i>&nbsp;<a href="https://fabtcg.com/resources/rules-and-policy-center/tournament-rules-and-policy/"><i>Tournament Rules and Policy</i></a><i>&nbsp;for more complete details on running a Classic Constructed tournament.</i></p> <p><b>Quickstart</b></p> <p>1 hero card (can&rsquo;t be a young hero)</p> <p>80 card-pool (includes weapons, equipment, etc., and cards in the deck)</p> <p>Start with a minimum of 60 cards in the deck</p> <p>Up to 3 copies of each unique card</p> <p>55 minutes per round, first to 1</p> <p><b>Card-Pool Construction Rules</b></p> <p>In Classic Constructed, each player registers their non-young hero card and 80 cards that make up their card-pool. The card-pool includes arena-cards (weapons, equipment, etc.), and deck-cards that will start in the player&rsquo;s deck.</p> <p>A card can only be included in a Player&rsquo;s card-pool if the card&rsquo;s class/talents are a subset of the hero&rsquo;s class/talents (e.g. a Light talent card can only be included in a card-pool if the hero has a Light talent). Generic cards can be included in any card-pool.</p> <p>A card-pool may contain up to 3 copies of each unique card. A card is unique if it has a different name AND pitch value from another card. (e.g. Sink Below (red) is unique compared to Sink Below (blue) because they have different pitch values)</p> <p>These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with &ldquo;Essence&rdquo; allow certain talented cards to be included, even if the hero doesn&rsquo;t have the same talent. Cards with &ldquo;Legendary&rdquo; limit themselves to only 1 in the card-pool.)</p> <p>For an up-to-date list of cards legal in Classic Constructed please refer to the&nbsp;<a href="https://fabtcg.com/resources/rules-and-policy-center/card-legality-policy/">Card Legality Policy</a>. If the tournament requires card-pool registration, you can find the official forms in&nbsp;<a href="https://fabtcg.com/resources/rules-and-policy-center/printable-forms/">Tournament Forms</a>.</p> <p>&nbsp;</p> <p><a href="https://fabtcg.com/en/resources/rules-and-policy-center/card-legality-policy/">Card Legality Policy</a></p> <p><a href="https://fabtcg.com/en/resources/rules-and-policy-center/card-legality-policy/">Last updated March 4, 2025</a></p> <p>&nbsp;</p> <p><b>Tournament Structure</b></p> <p>The following is the recommended structure for a Classic Constructed tournament, which may be altered at the discretion of the Tournament Organizer.</p> <p><b>Matches</b>: First to 1 win</p> <p><b>Round Time</b>: 55 minutes</p> <p>&nbsp;</p> <p><b>Start-of-Game Procedure</b></p> <p>Each game of a match follows the same procedure:</p> <p>Each player reveals their hero card.</p> <p>Choose a player at random, and then that player decides who will go first.</p> <p>Each player chooses the equipment, weapons, and 60-card minimum deck they will use for this game (chosen from their 80 card-pool).</p> <p>Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.</p> <p>Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero&#39;s intellect, and the first player begins the first turn of the game.</p> <p><b>End-of-Match Procedure</b></p> <p>The match ends when one player has won the required number of games for the match (usually 1 game win).</p> <p>If the round time expires, and a winner of the current game is yet to be determined, the turn player completes their turn and then 1 additional turn is played. At the conclusion of the additional turn, if a winner of the game has not been determined, the current game is a draw.</p>

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