Evento
Flesh and Blood

H&V Usurp the Shadow Throne Pre-Release

Flesh and Blood · Sealed Deck

lunes, 21 de septiembre
19:30 - 23:30
0 /

<p>Beckoned into i&rsquo;Arathael by mysteries of the Third Age, Viserai and Chane battle to the death.</p> <p>Chane falls. Viserai rises, Ursur bowing at his feet, to become the champion of the Old Ones.</p> <p>The new Shadow Lord descends upon Solana, the fate of Rathe within his grasp&hellip;</p> <p>&nbsp;</p> <p><b>LIMIT: 24 PLAYERS</b></p> <p><b>Entry Fee: $40.00 (This is seperate from any in-store purchases made.)</b></p> <p><b>PRIZING PROVIDED BY LSS!</b></p> <p>Sealed Deck</p> <p><i>The following only covers the basics and recommendations for Sealed Deck. Please refer to the</i>&nbsp;<a href="https://fabtcg.com/resources/rules-and-policy-center/tournament-rules-and-policy/"><i>Tournament Rules and Policy</i></a><i>&nbsp;for more complete details on running a Sealed Deck tournament.</i></p> <p><b>Quickstart</b></p> <p>Each player opens 8 boosters (~90 cards, depending on the set)</p> <p>1 young hero card from the set</p> <p>Start with a minimum of 30 cards in the deck</p> <p>Any amount of each unique card</p> <p>35 minutes per round, first to 1</p> <p><b>Card-Pool Construction Rules</b></p> <p>In Sealed Deck, each player opens 6 booster packs of a core set, removes the last 1 or 2 cards from the pack (the token-slot cards), and registers any young hero card from the set and the cards that they open from their packs. A player&rsquo;s card-pool includes every card that they&rsquo;ve opened from their packs and any number of token-rarity cards from the set. Any non-token card removed from the token-slot of a booster is not legal to include in a player&#39;s card-pool, including expansion-slot, cold-foil, extended-art, legendary, fabled, and non-young-hero cards (depending on the set being used for sealed).</p> <p>Token-rarity cards include weapons for each hero, and Cracked Baubles, but may also include equipment (e.g. Proto Base set) and/or other deck-cards (e.g. Phoenix Flame). If a player cannot construct a 30-card minimum deck from the cards they have opened, they add Cracked Baubles to their deck until the number of cards in their deck is at least 30. Token-rarity cards are typically pooled together after opening packs so players can use the cards they need for their card-pools.</p> <p>A player can only start the game with a card from their card-pool if the card&rsquo;s class/talents are a subset of the hero&rsquo;s class/talents (e.g. a Light talent card can only be included if the hero has a Light talent). Generic cards can be used with any hero.</p> <p>A card-pool can contain any amount of each unique card (e.g. If you open 6 red Sink Below from your boosters, you can play with all 6 in your deck).</p> <p>These rules are subject to the effects of the hero or cards in the card-pool, which may allow or limit what cards can be included. (e.g. Heroes with &ldquo;Essence&rdquo; allow certain talented cards to be included, even if the hero doesn&rsquo;t have the same talent).</p> <p>The<b>&nbsp;Legendary</b>&nbsp;keyword only applies to constructed format decks (Classic Constructed, Blitz, Commoner, etc), so if your sealed card-pool contains multiple copies of the same card with the&nbsp;<b>Legendary</b>&nbsp;keyword, you are allowed to play all of them.</p> <p>Some specific sets include a&nbsp;<b>Macro</b>. Each player starts the game with the designated Macro in the arena, just like they would with their hero and weapon(s). The Macro does not contribute to the player&#39;s deck size, inventory, or card-pool.</p> <p>Some specific sets have additional rules regarding how Sealed Deck is played:</p> <p><b>The Hunted</b></p> <p>Players open&nbsp;<b>EIGHT</b>&nbsp;packs instead of the usual six</p> <p>Decks must be exactly 30 cards. No more, no less.</p> <p>Each player starts with a Sanctuary of Aria in the arena.</p> <p><b>Tournament Structure</b></p> <p>The following is the recommended structure for a Sealed Deck tournament, which may be altered at the discretion of the Tournament Organizer.</p> <p><b>Matches</b>: First to 1 win</p> <p><b>Deck Construction</b>: 30 minutes</p> <p><b>Round Time</b>: 35 minutes</p> <p>&nbsp;</p> <p>*Playoff is typically done with a booster draft format.</p> <p><b>Start-of-Game Procedure</b></p> <p>Each game of a match follows the same procedure:</p> <p>Each player reveals their hero card.</p> <p>Choose a player at random, and then that player decides who will go first.</p> <p>Each player chooses the equipment, weapons, and 30-card minimum deck they will use for this game (chosen from their card-pool).</p> <p>Each player shuffles and presents their deck to the opponent, who may shuffle and/or cut.</p> <p>Each player reveals the weapon(s) and equipment they have chosen for this game, draws cards up to their hero&#39;s intellect, and the first player begins the first turn of the game.</p> <p><b>End-of-Match Procedure</b></p> <p>The match ends when o

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